![]() ![]() Simply pick an area and farm it, the time it takes you to kill mobs and respawn time, will soon dictate the size of the area to farm. The jailors it would seem are on the same respawn as the other mobs so keep killing, I have had 3 jailors spawn immediately one after the other by killing the other mobs but can fly around looking for hours without a jailor if I havn't been killing the other mobs. The drop rate is low but if you circle the Manaforge killing these and come across a Jailor then the drop rate is 100% from him. The keys drop from most if not all the ethereum mobs around Manaforge Ultris and from the Zaxxis mobs near Manaforge B'naar. Even better if we get some 2-drop Mech with Magnetize.Comment by 74836I would like to group alot of relevant information about this Quest. basically gaining some early game board control AND usually around 4 Armor on top of that.Įven though it’s not really a build-around card and doesn’t push the Warrior’s power that much (the class already has lots of anti-Aggro tools), it’s powerful for a 1-drop, it fits into different decks, you wouldn’t mind dropping it on T1, but your Aggro opponents will hate to see that. Armorsmith was dropped mostly because 1 attack is not that good on a 2-drop, but it’s very acceptable on a 1-drop – you can trade with Dire Mole, Righteous Protector, Fire Fly etc. It’s so good that it might even fit into a non-Mech Control Warrior builds. It’s a solid, cheap body to slam Magnetize onto, and giving it more health potentially means more Armor gain. And the second kind of build is Control Mech Warrior (which looks like the main Warrior’s theme for this expansion), where it’s a nice, anti-Aggro 1-drop with a Mech upside. Even if you can’t take advantage of the Mech tag, the extra Armor might come handy in the Aggro mirrors. ![]() First of all, aggressive Warrior builds – it’s like a better Dire Mole there. It seems to fit into two kinds of deck lists. ![]() It’s a 1 mana 1/3, with two upsides – Mech tag and some Armor gain potential. If Dire Mole is a solid card, even in the decks that don’t have any kind of synergy with Beast tribe, I don’t see why wouldn’t this one be good. ![]()
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